Game Developers are relying on Upscaling and Frame-Gen technology more than ever, and those with high end hardware, this isn't a huge problem.... but for the majority of the world running older tech, this is a HUGE issue... Check out these demonstration of poorly optimized Windrose, bringing a 5090 to its knees... ○ Get your JayzTwoCents Merch Here! - https://www.jayztwocents.com ○ Join this channel to get access to perks: https://www.youtube.com/channel/UCkWQ0gDrqOCarmUKmppD7GQ/join ○ Join the official JTC Discord! https://discord.gg/jayztwocents ○○○○○○ Items featured in this video available at Amazon ○○○○○○ ► Amazon US - https://amzn.to/43wnUsz ► Amazon UK - http://amzn.to/Zx813L ► Amazon Canada - http://amzn.to/1tl6vc6 ••• Follow me on your favorite Social Media! ••• Facebook: http://www.facebook.com/jayztwocents Twitter: http://www.twitter.com/jayztwocents Instagram: http://instagram.com/jayztwocents# SUBSCRIBE! http://bit.ly/sub2JayzTwoCents --- 00:00 Intro 01:52 What We're Afraid Of 08:35 5090 Framerate Issues 16:09 4070 Comparison
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I feel like graphics haven’t radically improved as much as GPU power and yet games are getting harder and harder to run… the math isn’t mathing…
Remember when these fake frames were advertised to help us reach 200 plus FPS now advertised to help us reach the bare minimum
Ive been saying the same thing ever since upscaling launched, If your game requires upscaling to be playable with anything higher than mid tier hardware, your game wasnt made properly. Upscaling should NOT be a requirement to play games.
so recommended specs is check back in 5 years
sounds to me like almost every tech that came out in the past 10 15 years only made the product worse with some sort of scam.....besides making the hardware a fire hazard...
Not being able to play 60fps 4k on a 5090 is insane
I knew this would become inevitable when frame generation started.
It's part of the push for renting the virtual gpu's from nvidia, they want your personal gpu to be extinct
I've said for years that devs should build games based on current hardware available. The top-end GPU should be capable of 4k, ultra setting, 60fps at the minimum. The whole Borderlands 4 release confirmed to me that devs are relying more and more on frame gen and upscaling technologies instead of optimization
Nope. It's not the developers, it's the executives. Developers would love to optimize their games but they are under pressure from senior management to ship ASAP.
While the technology itself is a massive leap forward for PC gaming, it should not replace the fundamental process of building a well-optimized game. LE: If we remove ALL DLSS and AI shenanigans, basically the 5090 is a lower version of the 10 year old 1080ti, since back in the days, a 1080ti could run mostly all games from that period in 4k 60 fps stable
Upscaling should not be a standard measurement for gaming hardware
I think it's impotent to differentiate the developing decision makers make and actual developers. We can't blame an employee who is making what he was asked to.
Wife's new AMD 7 9800x3d Nvidia 5070ti with 32 gb ram (should get amazing 4k as well) spent over 2k for her build only to rely on framegen, felt scammed
Long gone are the days when game devs were creative and came up with amazing solutions in order to create visual effects or squeeze the last ounce of hardware in order to sort performance limitations.
Let's be honest, hardware turned into a scam when they started pushing upscaling and frame generation while prices have continuously gone up.
yep its already happened. i have a 5080 and if i wanna play at 4k i need frame gen on most of the games i play. i can't game at 60fps anymore its impossible. which when you have a 1000 dollar plus gpu frame gen shouldn't be needed its ridiculous.
Literally called this the day they announced upscaling. games will become unoptimzed and shitty and within 2 years that was the case. graphics didnt improve but memory use went up and framerate went down a lot.
They say pre optimizing is terrible bc it gets in the way of productivity, but this is what happens when you ignore optimization in favor of shipping a product faster with the intent of "fixing it later".
I remember the days without ray tracing, DLSS, FSR, frame generation, the graphical improvement since then has been minimal. It wasn't that long ago, good times