EVERYTHING ABOUT 0.5 & The Future of PoE 2 - Interview with Jonathan & Mark ft. @dmdiablo4
MASSIVE thanks to Jonathan & Mark for joining us for the Tavern Talk. Check out my lovely co-host!: @dmdiablo4 Get our PoE inspired MERCH! https://ghazzytv.com/ FOLLOW GHAZZY! ๐ Subscribe: https://bit.ly/Subscribe2GhazzyTV ๐ Twitch: http://twitch.tv/GhazzyTV ๐ Discord: https://www.discord.gg/GhazzyTV ๐ Twitter: https://twitter.com/GhazzyTV ๐ Patreon: https://www.patreon.com/ghazzytv ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยญยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยญยทยทยทยท โฌ FREQUENTLY USED MUSIC FROM EPIDEMICSOUND https://www.epidemicsound.com ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยญยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยญยทยทยทยท Edited by kikis: https://twitter.com/Kikis118 https://www.youtube.com/c/KikisIsBadAtGames ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยญยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยญยทยทยทยท Timestamps 00:00 - Intro 01:37 - Was there a point where the scope of the patch got too big? 03:15 - Why players struggled with the previous Endgame 08:57 - The decision to save the final Acts for the 1.0 release 17:44 - Diagnosing a bad build vs. bad game balance & monster density 30:34 - What 0.5 change will have the biggest impact on new players? 40:12 - The Fortress: Is it intended to be the first Endgame experience? 48:39 - Early Waystone level curves and difficulty scaling 52:35 - Atlas Masters and solving the Atlas tree respec problem 56:29 - The philosophy behind maxing out League Mechanic Trees 01:01:50 - Using player agency and the Atlas to respond to the economy 01:06:11 - Multi-boss encounters & Destructive Play style farming 01:09:24 - Ruins of Alder, Runic Ward, and designing new defenses 01:14:15 - Using Expedition to hyper-juice rare mobs 01:18:47 - Deciding what to reveal in teasers vs. keeping secrets for discovery 01:23:17 - Terraforming the Infinite Atlas & future board-game style mechanics 01:26:12 - Balancing emerging mechanics vs. preemptive nerfs 01:27:25 - Lessons learned from integrating past leagues into early PoE2 01:33:15 - Breach Genesis Tree: Making league drops better than world drops 01:38:00 - Educating players on target farming & the fate of "Alch and Go" 01:43:59 - Do "hideout warriors" have to play the mechanics to craft? 01:49:11 - The powerful new Breach Amulet (free persistent aura) 01:52:03 - Delirium Jewel crafting & thoughts on the current Jewel meta 01:57:45 - Miscellaneous section begins: What is going on with TOTA? 02:02:21 - PoE2 Unique Item philosophy & the mid-game Unique shortage 02:12:55 - The issue with max sockets on build-defining Uniques 02:15:57 - Fixing the Tame Beast level requirement vs. Ascendancy node trap 02:17:45 - What happens between 0.5 and the 1.0 launch? 02:24:59 - Rapid Fire: Ubers & Aspirational Content 02:27:14 - Rapid Fire: Why were Recombinators / Error removed? 02:29:09 - Rapid Fire: The new Corruption mechanic (multiplier vs. randomizer) 02:31:04 - Rapid Fire: Why are Divine Orbs more common now? 02:33:12 - Rapid Fire: Performance and stability improvements 02:34:25 - Rapid Fire: Is Hexblast and Chaos DOT getting some love? 02:35:29 - Outro #pathofexile #poe2 #poe