Yin just got a new buff on the Advance Server, and this update is clearly trying to make Lieh feel more like a Fighter. His Ultimate can no longer be interrupted by most control effects while casting, except Suppression, which makes his domain much more reliable. But Lieh’s Skill 1 also got a big change. The auto-lock effect is gone, the damage is lower, but the cooldown is now much shorter after the skill ends. So instead of one big burst combo, Lieh can throw out Skill 1 more often during fights. The real question is: does this actually make Lieh a Fighter, or is he still mostly an assassin who needs to pick a killable target? In this video, we’ll break down Yin’s new Advance Server changes, how they affect Lieh inside the domain, and whether this update really changes his playstyle. What do you think Lieh needs to become a real Fighter? Drop your thoughts in the comments. Notice: This content is created based on Moonton’s Material and complies with Derivative Content Policy, Moonton does not endorse this content. #MLBB #MobileLegendsBangBang #mobilelegends #PHMIL #mlbbupdate #mlbbadvanceserver
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The immense lower cooldown helps alot but skill 1 auto targeting is what made Lieh strong, simple adjustment would be 3 seconds cooldown but you aim your 1st skill manually like kimmy's basic attack instead of locked direction
Yin adjustment had more cons than pros tbh they need to think again
Moonton: "We're making Lieh crashout twice"
1:05 Old lieh would be a sitting duck here after he cast first skill lmao
2:36 My opinion is not to make it manual to control or target in his 1st skill (Lieh form) because it will be harder to target an enemy and sometimes, yin will be gg
I think they should decrease the ult's cooldown as well.
Sad that yins auto lock is gone, but still a good adjustment.
This is my suggestion to balance him out Bring back the auto lock feature on his skill one, but his damage needs to be lower, maybe also decrease the slowness from 75% to 60%, maybe even 50%, or change the range of his ultimate first skill from a straight line to a fan shaped area like suyou (the only struggle about yin is how enemies can still escape his combo), or if his skill one hits the enemy, the CD of his 2nd skill will be reduced by 0.5% like yss(This is only my suggestions,tho you can roast me or disagree with my suggestion)
First time i've ever been this early on a video
To make him more like a fighter, reduce the cooldown of his skill 2. That's literally the only fix, since it's so punishing when you use it, the cooldown is so long but it only gives 30% damage reduction, and stuns enemies for 1s
They should make his skill 1 move with analog like gord's ult
01:07 Let's be real, if they make him like a fighter, he will have difficulty trading blows with meta xp like uranus, phov, alice etc even inside his ult.
petrify just became a must spell to yin, now that he lost his auto lock to his s1 inside his ult.
At that point , it's either yeet yin or fully rework yin and have yin have secondary skills and ult from his primary skills and ult while there should be a visible match ring that can stun your opponent if touched or be knockback unto the ropes. Moneyton can figured out the rest.
What if they just allow the dimension to last indefinitely? A real 1v1 death match. But don’t allow Lieh form to leave the dimension. Upon death, set ult cd to long that starts upon respawn but should reward players that could kill either an ult cd reduction like fleeting time or gloo ult. Or an ult cd reduction stacking buff after winning 1v1 duel.
Ofc with sole exception of suppression
At least Leih won't be the one trapped in his own domain now after missing your combo
AS A YIN MAIN, KEEP IT AS IS
Yin + Nana = Welcome to Molina's domain 😹 😹 😹
New Lieh will need quicker Skill 1 initial speed. Instead of gradually accelerating, you immediately punch the ground at full speed.