A custom Python tool for Maya designed to automate Corrective Joint workflows for character rigs — eliminating the manual, repetitive setup process that slows down production pipelines. What it does: Automatically identifies and sets up corrective joints for both arms and legs Enables dynamic, on-the-fly adjustments without breaking rig hierarchy Built with production pipeline compatibility in mind Built with: Python | Maya cmds | Rigging / Skinning workflows Why I built it: Corrective joints are essential for clean deformations, but tedious to set up manually. This tool makes that process faster and more consistent across different characters. 💼 Open to junior rigging opportunities in animation and VFX studios 📩 Contact: [email protected]
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