Welcome to another episode of Trailmakers! Today I want to try to create perpetual motion with a magnetic particle accelerator! Tons More Trailmakers: https://www.youtube.com/watch?v=mwTCzFXIjVg&list=PLjtiR7dM6Lgp2qrCaaHCTjAmW-vC_IO5T My Most Popular Videos (for whatever reason): https://www.youtube.com/playlist?list=PLjtiR7dM6Lgrq8bJywkgM8QFsSgeQaWEI ----------------------------------------------------------------------------- Want to support or interact with the channel more? ♦ Join the Discord: https://discord.gg/ScrapMan ♦ Merch: https://scrapman.store ♦ Like my Tweets: https://twitter.com/ScrapManYT ♦ My Doggos on Instagram: https://www.instagram.com/scrap.dogs ♦ My Youtuber Setup: https://www.amazon.com/shop/scrapman ♦ I Make Metal Music: https://www.youtube.com/c/Catarinth ----------------------------------------------------------------------------- About Trailmakers: In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way. Welcome to the Ultimate Expedition! Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way. Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless. Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity. Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit. Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer. Learn more about the game on http://www.playtrailmakers.com #scrapman #trailmakers
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I think the problem that Scrapman is experiencing is the same reason why actual particle accelerators are absolutely massive, because when the particle is going that fast it needs more room to turn so it doesnt hit the tube.
Bros making particle accelerators now😭😭🥀
you could try to manually change the magnet angle so that to start u have a greater angle, causing a greater tangential force (which is what increases the particle's speed), and than once its up to speed you reduce the angle reducing the tangential force to maintain the speed and increasing the radial force which is what keeps the particle from hitting the wall
"A biblically accurate particle accelerator" lmao
"There's no way this ever stops, right?" Immediately after that statement, it proceeds to stop. Hahaha!
16:00 As velocity increases, the angular acceleration will surpass the "magnetic" force no matter how many magnets you have. So, cancel out the angular acceleration. I.e. Tie two particles together, or attach one or more to a pivot in the middle like one of those crazy fast rc cars on a string
Scrapman is in his magnet era apparently, also I wasn't expecting a particle accelerator to be possible in scrap mechanic. Also, Under 5 minutes YIPPEE!!!!😊😊
Put an inverted hover pad on top of the particle to keep it grounded
This feels like a new Beyblade arena.
I want more magnets, pls build a train power by magnets
10:07 Hoverpad: “I’m scared” Me: “To bad. Your my experiment for this test!”
Who knew that making a particle accelerator in Trailmakers would be hard... 👨🔬
5:40 AND YOU WHAT?!
3:58 You know it's bad when there's motion blur in a game without motion blur.
17:45 that would be really cool, because right now our “speed sensor” is actually a velocity sensor lol
I think you need a way to control the angle of the magnets while the "particle" is spinning. It would be great if you had a moderate angle of like 20 degrees for it to accelerate and then change it to something smaller like 10 or 15 degrees, so it does not accelerate any more... In the second stage you just need the magnets to keep it from escaping. So, for a 0-friction "particle" the magnets on the second stage would need to be angled 0 degrees so the magnetic force component, in the direction opposing the centripetal force of the particle, is maximum. This also reduces the acceleration, so the particle stays at a constant speed. However, your particle does seem to have some friction so yeah angle them a bit. I love these videos! Great work!
you should put a rotating poll in the middle, anchored to the ground with a line coming off to hold the object at the right distance int he magnets. That way it stays confined and perhaps stable.
3:37 yea, the physics in trailmakers is very realistic
Time to give the daily praise to the editor
18:00 scrapman forgets about distance sensors after saying that the magnets on the particle reach too far