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I Tried To Build an Infinite Particle Accelerator, But It Was TOO POWERFUL!

Gaming

Welcome to another episode of Trailmakers! Today I want to try to create perpetual motion with a magnetic particle accelerator! Tons More Trailmakers: https://www.youtube.com/watch?v=mwTCzFXIjVg&list=PLjtiR7dM6Lgp2qrCaaHCTjAmW-vC_IO5T My Most Popular Videos (for whatever reason): https://www.youtube.com/playlist?list=PLjtiR7dM6Lgrq8bJywkgM8QFsSgeQaWEI ----------------------------------------------------------------------------- Want to support or interact with the channel more? ♦ Join the Discord: https://discord.gg/ScrapMan ♦ Merch: https://scrapman.store ♦ Like my Tweets: https://twitter.com/ScrapManYT ♦ My Doggos on Instagram: https://www.instagram.com/scrap.dogs ♦ My Youtuber Setup: https://www.amazon.com/shop/scrapman ♦ I Make Metal Music: https://www.youtube.com/c/Catarinth ----------------------------------------------------------------------------- About Trailmakers: In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way. Welcome to the Ultimate Expedition! Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way. Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless. Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity. Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit. Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer. Learn more about the game on http://www.playtrailmakers.com #scrapman #trailmakers

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joshuachen282
joshuachen282 4 weeks, 1 day ago

Loved the intro it was very funny to see him go from super intellectual sentences to shambles i fear i do that way to much as well

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lorraine_powell 4 weeks, 1 day ago

Perpetual motion bay-blades... Also Scrapman. I had 2 ideas to possible make this work. 1, say you start at a 20 degree angle for the magnets, and about 30 seconds in (or manually), change the degrees to 19, and later 18 etc. I don't know if this would properly work with the data that you collected in this attempt. My second idea was to first half the size to cut down the complexity limit, then place more magnets further behind to help stop the 'particle' from banging the walls and continuing. Anyhow this was a cool and fun experiment, i hope to see you come back to this and actually make it work. Amazing video, keep up the good work!

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frédérique_weiss 4 weeks, 1 day ago

I think if the particle had downforce maybe form mini thrusters. It’ll can go around much faster

zinalsood865
zinalsood865 4 weeks, 1 day ago

you should do the formation flying mod with the new radio block and make them all shoot just instead of the one you are in

A
anastasiegermain638 4 weeks, 1 day ago

"When in doubt, add more magnets." -scrapman

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christy_cooper 4 weeks, 1 day ago

Yeah you can make it moduler, multiple pieces with many magnets connected to eachother to make a circle, even doubling up the magnets for each piece.

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laurencebailly256 4 weeks, 1 day ago

2:05 True, i began playing when logic was about to be i troduced, and here i am, figuring out very complex logic circuits to solve a task im trailmakers, all on my own, without google nor ai

R
rebecca.jordan 4 weeks, 1 day ago

3:58 You know it's bad when there's motion blur in a game without motion blur.

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luz_mireles 4 weeks, 1 day ago

Another solution use a free spinning part anchored to the center and use power coupler to secure the hovercraft so it can’t extend past the ring

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jilllewis330 4 weeks, 1 day ago

On each segment you should but two magnets at different angles one to push it forward and one to push it inward

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joanne.rose 4 weeks, 1 day ago

I haven't watched the video yet, but I hope you feel better soon!

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laurie.morgan 4 weeks, 1 day ago

An idea for putting the magnets on the particle-puck angle them outward to spin with the momentum 😅

M
madeleinedelahaye639 4 weeks, 1 day ago

I would like to see you put a pivot in the middle of the particle accelerator with a particle attached to it by a long arm so that it can push the particle without the particle flying out of the chamber

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leonard_bender 4 weeks, 1 day ago

An idea to fix: While you can't just make it bigger (lag) you can make the magnets turn off when the object gets to close to them to stop acceleration. i think the longitude and latitude sensors would work the best if your willing to do the more complex math with logic, (lots of aggregates and comparisons to center point) or i think distance sensors around the wheel could also work with a limited affect. PS: If you do the logic thing, i think i remember you saying in a old vid that you did not know how to compare inputs to each other. You can use the aggregate blocks to do lots of function to help, like finding lowest or highest of all inputs. you can also use the arithmetic gates to do -x or 1/x to generate differences when added or multiplexed together in a aggregate gate. (just basic examples)

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matthewpalmer720 4 weeks, 1 day ago

turn this into bayblade arena!!!

nicholas_marsh
nicholas_marsh 4 weeks, 1 day ago

Kerbal space program when?🧐

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ethan.santos 4 weeks, 1 day ago

you can try to lift the whole platform and angle the magnet down so that the hoverpad is pushed into the ground. maybe that will allow you to keep it going with even more speed or like make a free rotating arm in the center and attach an object to it that gets pushed by the magnets

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vincent_webb 4 weeks, 1 day ago

Unless you get *exactly* the right angle on the magnets, it’ll always slowly speed up, the only way to stop it is to sense when it’s going too fast and slow it down. The alternative is to turn off one/a few of the magnets once it gets fast enough, and then you have an actual particle accelerator lol Even if you can’t make it last forever, you could make it a huge amount better by making it larger, either with the complexity mod or potentially multiple separate vehicles. That may just make it really unstable though. I’d love to see you try a LINAC as well, you could made this straight and then copy it to the other side to keep the hoverpad in the middle. That would then be limited only by the length of it (or maybe by the speed at some point if it starts oscillating, changing the gap may help that though). I have a feeling that may be able to go faster than the circular accelerator, would be an interesting thing to test

michelle_bryan
michelle_bryan 4 weeks, 1 day ago

Yoooooo ty for looking at my suggestion

gerolfechoing17
gerolfechoing17 4 weeks, 1 day ago

Hey Scrapman it would be great if u try to build a propper drift car in Trailmakers. I found that using caster is giving the front wheels alot of priority in steering so maybe try it out? Would be great if you try it yourself! thx alot how i did it: I used a small rotating servo to angle the steering hinge