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The dialouge just reminds me of dry coworker small talk...something im desperately trying to get away from after 9 hours. So dry it circles back to being offensive.
the SHILLUP license plate was a nice tough lol
every Gundam is a mecha, but not every mecha is a Gundam
I've never played Forza before, so I'm very excited for this. But I'd also like to have a racing game with a campaign that makes you go from zero to hero and really work for it. Like some of the older games
Most Wanted 2005's cheesy narrative is somehow the best this genre has ever managed, is just mind-boggling.
Finally someone points out the childish pat-on-the-back attitude every npc has. This is unbearable to me, while driving is really nice, the dialogues are cringeworthy yet again. It's exhausting
Finally i can drift in Tokyo
Spot on review. We need a touch of fast and furious beef in Forza. That would be awesome. The attachment to the car is the biggest thing. You have to switch cars for almost every race, which makes you try other cars, but also gets me out of my favorite rides that I instantly switch back to. The Japan map is a huge upgrade from 5.
Genuinely, where are the street race games of old where you start in a beat up beamer, build it up, trade up to an increasingly better vehicle until you're in the big leagues. Not like the "normal" ones nowadays where you get a decent starter vehicle and immediately trade up to supercars within an hour. As he said, where are the stories? Just have someone have beef with someone. Make rival gangs. Add some grit. Why are we constantly being given baby's first driving game in terms of story and voice overs?
Need for speed underground 2 is one of my favorite racing games because of the nightlife and a story that was interesting. I don't even need an amazing story just something that brings me along through the campaign. That is the main disappointing thing for me here. These games are always fun for a few hours for me but never keep me around. I know I am in the minority here as tons of people love these games and put tons of hours into them. Happy to see that fan base has another great one here.
To me, Forza Horizon 4 and 5 felt more like content than experience. It was the racing game equivalent of passively watching trendy Youtube videos. They might have moments of entertainment but nothing really sticks. The racing is fun at first but eventually you start seeing how badly structured the race events actually are. The cars are nice but eventually you realize that they individually don't matter much. Everything is very colorful visually but the actual feel of it eventually becomes bland. You just passively consume it. Sadly. I don't see Forza Horizon 6 being any different. Apparently passively consumed content is what people want.
2:00 Skill up saying this is genuinely hilarious because that's how I've been feeling about this franchise since 4, and really felt it on 5. At this point, I accept I'm just buying this game because I like cars, and I enjoy the map. That's genuinely it. I've sadly given up on any hopes on playground fixing the story, writing, gameplay loop, and anything else. The only universe where those issues are addressed, is when playground make an actual proper street racing based spin-off game that basically is their version of NFS. I don't think Horizon will ever get fixed.
this game needs a speed racer dlc. i want the mach 5
What it comes down to is how much you can tolerate these games. I loved 3 and 4, but I dont need to play another one of them. Even if it fixed all the issues with 5, I dont need another racing game the same as the previous ones. Ive already raced a train, and aircraft, and boats, gone through Australia and England and Mexico. The map is varied, but it's not alive, there isnt a vitality to it that makes traversal endearing. For as much as The Crew 2 and Motorfest are inferior attempts at a horizon game, the world inhabits so much more life. Blimps, boats, animals, people, atmosphere, its something ubi has always done well and playgroynd struggles with.
Horizon feels like the most gentrified vision of racing imaginable. Everything is cool, everything is chill vibes, super cars are handed out like candies, everything is legal and approved by all parties, there’s never even the slightest hint that maybe, just maybe the denizens of the communities Horizonfest sets up in are in any way, shape, or form inconvenienced by the festival and its infrastructure, the cops are chill with everything, money doesn’t exist, every single tooth and edge that racing embodies has been completely rounded and sanded off. It is a setting completely bereft of any form of conflict, which is a problem when the entire premise of the games is that everyone is involved in races, contests where there are winners and losers. There are no stakes for winning or losing. Nobody needs any money, sponsors aren’t trying to sway the results of races, there’s no underground betting ring trying to rig races, there is nothing to create friction. In a setting without conflict, without friction, the only thing that can create urgency or a sense of growth is a progression system where you go from bad cars to super cars. Horizon 5 completely failed in that regard, because it just gave you super duper cars for free and at random because progression is just wheel spins. It is a shame that 6 retains this fatal flaw that robs the game of any meaningful progression aside from slowly but surely accumulating every car.
A Skillup video drops just as I sit down for a meal? The food is gonna be gooood...
The first thing to do in FH is to turn the voice volume down to 0. Then enjoy the game and skip every cutscene if you can. It would be massively improved not by adding something, but by removing the cringey NPCs and dialogues.
I've played forza since I was a kid it's the same boring copy and pasted stuff in this game I've seen since horizon 3 which was 10 years ago.Only thing different is the map and some cars smh. But happy for the newcomers. I honestly will not be buying.
I really don’t want you to take this as a console war-intended question, because I could use other examples. But what is the difference between the lack of innovation here vs in ghost of yotei? Why the negative assessment there and positive one here? I get you usually demand innovation from your games, but this review seems to steer away from that.
This just reminded me to return to Tokyo Xtreme Racer, thanks