So you've played Baldur's Gate 3, but have you seen everything? There are so many characters in this game that even someone with hundreds of hours played will not encounter a large portion of the game. So in this video I compiled a list of 10 of the Easiest to Miss NPC's & Encounters in Baldur's Gate 3. Thanks for watching and as always feel free to ask questions in the comments. Timestamps: 00:00 - Intro 00:26 - 10 Stormshore Tabarnacle Djinn & Cambions 01:03 - 9 Zhentarim Leader Boss Friol 02:14 - 8 Moonrise Towers Prison & Ghouls 03:24 - 7 Zombie Minthara & Dror Ragzlin 04:27 - 6 Shadows of Thay 05:10 - 5 Bugthimble & The Kobolds 06:00 - 4 BOOOAL 06:42 - 3 Golden Minotaurs 07:14 - 2 Origin Character Specific NPC Encounters 08:36 - 1 Honk 09:51 - Outro This is fan created content for Baldur's Gate 3, and is not sponsored or endorsed by anyone. Thanks to Larian Studios for creating such an amazing game, and allowing fans to talk about it.
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Even tho this isnt a HUGE secret, I think it's worth noting that if you play as Astarion, instead of dreaming about the dream guardian the first time, he dreams about Cazador, letting you see him long before act 3.
okay but Honk being the identical brother of the bartender no one expected to die is a very D&D thing
I love that Henk says "Jableeda" while Honk says "Jablooda" I just imagine all e's that Henk says become o's when Honk says them
Holy shit, an actual 'yoU dIdNT KnOw!!!!' video that actually talks about shit people most likely don't know. Your videos are actually worth watching. Got my sub.
Here's one from act 3 I saw no one talking about : in the mystic Carrion quest, if you find his heart jar but don't immediately destroy it, he comes to your camp during long rest, steals it back and leaves a threatening note. After, you can steal it again from the same place but it dissapears again during next long rest. Also, without destroying the jar you can come to Carrion's manor every day and fight him over and over, he has several sarcastic remarks about repetiton and stupidity :D
A sad fact about Quil, Alfiras failsave. She tells you, how she longs to find true love. And if you reach act 3 and killing Sarevok during the Bhaal quest, you find a dead guard in one of the cells down there, who has an unsent letter with him, where he confesses his love to her. That broke my heart.
I kind of love Honk due to his existence being so unknown that he doesn't even have a wiki page or any search results aside from one guy asking if he exists like he's bigfoot.
You say that Henk is the laziest fail safe but I disagree. Henk says "Jableeda" while Honk clearly says "Jablooda". A very significant difference between the two characters.
If you kill one of the goblin leaders with holy damage in act1. They don’t spawn in the Balthezar fight in the colony because their corpse is too damaged. Also, if you kill the wounded mind flayer in act 1 with a ray of frost, it’s still frozen at the goblin camp. Such an amazingly detailed game.
About those Kobolds in the graveyard in act 3: If you play Durge you get the option to burry the Kobold alive.
A thing I've discovered is that if you rescue Volo in act 1 and do NOT start the eye surgery with him, he'll stay at your camp indefinitely. Not only does he act as a vendor at camp (has a money pool of about 800 gold and some useful items like Speak with Animal potions, handy for those for those who don't have the skill), he also has unique dialogue during the Tiefling party. What's more surprising is that the game keeps track of him. In act 2, after the fight at Last Light Inn when you talk to Jaheira and she tells you about how bards make up all kinds of different stories about her, you can tell her that your ''companion Volo is loose with the truth too''. She'll reply that Volo should've stopped making up stories a long time ago. It's a unique dialogue choice that's only available if Volo is at your camp.
Having a "back up" character that is just the twin of your current one with a slight change to the name is a meme in dnd. I would believe that Honk is a nod to that
I actually encountered the gargoyles at Moonrise because Ketheric pushed Shadowhart off the edge of the tower during our first fight.
So these are some of those encounters that Sven said only .001% of players would ever see? I just LOVE that these are options and that Larian dreamt these up, bravo.
Larian updated the Durge play through. If you save Alfira (by knocking her out with non-lethal blow), then the Dragonborn npc will show up and will be killed. After killing the Dragonborn, Alfira will actually leave you a note thanking you for protecting her and resisting your murderous urge. However, she says she will avoid the durge at all costs due to his violent nature.
Thanks for the shout-out! Glad to have contributed to the video :) BTW, it's possible for your party members to turn into zombies too. When I was testing "what if" scenarios in the game and discovered the zombie Minthara and zombie Dror Ragzlin encounter Balthazar says something about recycling you into zombies so I wondered if he was being literal, and HE IS! You start the fight in pods and enemies will light the ritual candles in the room. Once the candles are lit you will start taking damage every turn you're still in a pod. If a character dies while in a pod, he will become a zombie. Sadly, I can't remember whether the transformation is permanent. It's possible that once you kill the zombies you can resurrect them as normal companions again, but my memory is a bit foggy on that. I would imagine that it's not permanent because I DO remember that my (tiefling) main character got turned into a zombie and that wasn't a game over. The zombie's name was simply "Tiefling" and he wore my character's face as a hat on his head. Maybe you can add your zombie self as a character most people won't encounter in a future video :p
Fun fact with BOOOAL: if you’re a bard, you can turn the Kuo’toa against him by loudly proclaiming that you’re the real deity and he is a fake. This will turn BOOOAL into a regular Redcap. If you keep it up, the Kuo’toa will assist you in killing him, then worship you instead.
Henk and Honk could have been such an amazing joke. Imagine if you found that bar and found they sell some interesting drinks that gave you buffs. You see a dialogue option for "do you sell anything else?" He grunts and says his brother does, he'll go and get him. He walks into the back room and seconds later the exact same NPC walks back out but his name is now Honk and he has the same dialogue but a different shop inventory.
There is a fail-safe tiefling in act 1 that is super rare. Apparently, if you have 1 member at the Grove when you have killed all three goblin leaders, your other character gets notified by a tiefling npc that the leaders have been slaughtered. If certain tiefling npcs have been slain before this, there is a very special Tiefling that spawns to do this. He isn't mentioned anywhere else in game, nor does appear anywhere else.
I believe you can actually feed the Ghouls on Moonrise if you have a corpse in your inventory