Battlefield 6 just changed a lot with the new update and is more difficult, especially gunplay and vehicles. Try these tips instead and see if you improve. Leave a LIKE and a comment, thank you for watching. Sub if you're new to the channel!
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Comments 100jorge_razo:
Didn’t have to insult me like that Jack 🥲
Tanks definitely needed the survivability boost, but that smoke buff is pretty wild
G
gaelhenriquedapaz4053 months, 1 week ago
The tank buffs are insane. In,BF3 and 4, I loved being able to disable and destroy a distracted tank player with two shots from the rear, now with the smoke and damage nerfs I don't even see a reason to try if I'm alone.
S
stéphane.perrin3 months, 1 week ago
These changes don't affect me at all I'm still dying every 12 secs 😫
R
reecehopkins4733 months, 1 week ago
They ADDED horizontal recoil to the TR-7!? Man that thing jumped around before.
N
naksh_chaudhry3 months, 1 week ago
I like the changes, gun play especially 👌🏼
J
jacquelinesanchez8703 months, 1 week ago
Tanks having passive health regen is so stupid imo, really hope they get rid of that
S
sabrina_king3 months, 1 week ago
You know what I would like? A black camo that applied to not only the gun, but the attachments as well. I know it's just a preference of mine, but I would really like to have some of the tan weapons and attachments on black
A
andrea_hodges3 months, 1 week ago
Somehow I can still manage to get insta-killed in the tank by some guy with C4
J
josué_costela3 months, 1 week ago
They took it a little too far they buffed the tanks too much and nerfing the engineer role makes people just camp for the vehicles.
jamesstream973 months, 1 week ago
these vehicle buffs are going to kill the game. centering vehicle mains like it's war thunder when there's not enough vehicles for everyone is turning the infantry loop into pure hell and makes me want to stop playing way sooner in my play sessions.
S
sébastienraven353 months, 1 week ago
Didnt have to nerf the engineers .... these devs dont know how to balance
mariacecíliaalbuquerque4273 months, 1 week ago
We back to bf2 level of tank supremacy now. I'm not convinced this is the play tho.
C
cheyenne_brown3 months, 1 week ago
I love the changes to vehicles like MBTs, they're actually fun to use now. But one thing I heavily disagree with is the smoke destroying C4s. I think it's fine that it damages infantry in close proximity/inside the smoke, but it should not destroy C4s. And I'm not too keen about it reducing damage taken from projectiles like Rockets/Tank Shells etc. APS should be the ONLY thing that can reduce damage or straight up stop projectile damage. The smoke is already good as is, I like that it forces infantry to back away. But the smoke also unspots/hides your tank so as long as you press W or S (or the controller equivalent) and just move your tank from the initial spot, chances are you'll dodge whatever projectile is being shot at you. Keep APS as the only thing that can straight up protect you, keep Smoke as a way to make a quick escape and keep infantry off of you.
micheal.turner3 months, 1 week ago
Performance took a dive with season 3 And maybe im crazy, but i like the recoil increase!
R
ross.woodward3 months, 1 week ago
I wanted to play this game so bad before launch. I put 100hrs into it. With each season and update, I want to play less and less. It sucks
virginiedelta143 months, 1 week ago
Tanks feel immortal now. Like you don't even want to bother with them. You end up using up all your rockets and by that time it'll turn and blast ya, or an enemy engi has fixed it back up.
H
hans-willi_kallert3 months, 1 week ago
Tank are a menaces now
A
aprilclark9603 months, 1 week ago
You can also hit the top of the tanks where they have lower armour. AV mines no longer trigger on light transport which is a huge buff more mobility! Thermal smoke buffs were probably too heavy, it shouldn't destroy C4 and it shouldn't reduce damage on good hits. Littlebird is also still very strong and needs a nerf, much stronger than the attack helicopter which is currently getting bullied by most things. Transport heli miniguns dmg/spread buff is great, awesome seeing them used more.
Didn’t have to insult me like that Jack 🥲
Im fragging my jack rn
Tanks definitely needed the survivability boost, but that smoke buff is pretty wild
The tank buffs are insane. In,BF3 and 4, I loved being able to disable and destroy a distracted tank player with two shots from the rear, now with the smoke and damage nerfs I don't even see a reason to try if I'm alone.
These changes don't affect me at all I'm still dying every 12 secs 😫
They ADDED horizontal recoil to the TR-7!? Man that thing jumped around before.
I like the changes, gun play especially 👌🏼
Tanks having passive health regen is so stupid imo, really hope they get rid of that
You know what I would like? A black camo that applied to not only the gun, but the attachments as well. I know it's just a preference of mine, but I would really like to have some of the tan weapons and attachments on black
Somehow I can still manage to get insta-killed in the tank by some guy with C4
They took it a little too far they buffed the tanks too much and nerfing the engineer role makes people just camp for the vehicles.
these vehicle buffs are going to kill the game. centering vehicle mains like it's war thunder when there's not enough vehicles for everyone is turning the infantry loop into pure hell and makes me want to stop playing way sooner in my play sessions.
Didnt have to nerf the engineers .... these devs dont know how to balance
We back to bf2 level of tank supremacy now. I'm not convinced this is the play tho.
I love the changes to vehicles like MBTs, they're actually fun to use now. But one thing I heavily disagree with is the smoke destroying C4s. I think it's fine that it damages infantry in close proximity/inside the smoke, but it should not destroy C4s. And I'm not too keen about it reducing damage taken from projectiles like Rockets/Tank Shells etc. APS should be the ONLY thing that can reduce damage or straight up stop projectile damage. The smoke is already good as is, I like that it forces infantry to back away. But the smoke also unspots/hides your tank so as long as you press W or S (or the controller equivalent) and just move your tank from the initial spot, chances are you'll dodge whatever projectile is being shot at you. Keep APS as the only thing that can straight up protect you, keep Smoke as a way to make a quick escape and keep infantry off of you.
Performance took a dive with season 3 And maybe im crazy, but i like the recoil increase!
I wanted to play this game so bad before launch. I put 100hrs into it. With each season and update, I want to play less and less. It sucks
Tanks feel immortal now. Like you don't even want to bother with them. You end up using up all your rockets and by that time it'll turn and blast ya, or an enemy engi has fixed it back up.
Tank are a menaces now
You can also hit the top of the tanks where they have lower armour. AV mines no longer trigger on light transport which is a huge buff more mobility! Thermal smoke buffs were probably too heavy, it shouldn't destroy C4 and it shouldn't reduce damage on good hits. Littlebird is also still very strong and needs a nerf, much stronger than the attack helicopter which is currently getting bullied by most things. Transport heli miniguns dmg/spread buff is great, awesome seeing them used more.