Big W. I'll buy both supporter packs if you remove waterways or cut down the levers to at most 3.
M
madeleinedelahaye6393 months, 2 weeks ago
One day, you won't need to do to the Helani gates to confirm they're locked.
R
robinhollow773 months, 2 weeks ago
That's what a "glowing root" looks like? I'm gonna need to put on my magnifying glasses to see that holy
J
jacquelinesanchez8703 months, 2 weeks ago
omg the freythorn ritual is gonna be so much nicer, it was so annoying trying to find the last if you had walked just past it
A
agathe_prévost3 months, 2 weeks ago
The clues making sense in the context of the areas is so cool!
C
christina.lewis3 months, 2 weeks ago
I prayed to my Jonathon shrine for months for times like these
D
daniel_wali3 months, 2 weeks ago
So excited about these changes, and very glad they don't have to come at the cost of first-time player experience or availability of zone XP
A
allenanderson4043 months, 2 weeks ago
I really liked how in Act 4 our hero interjects into the characters' dialogue. Please add more dialogue for them in the first three acts
R
robert_richardson3 months, 2 weeks ago
that is very very cool. Love it to learn these things and gradually improve my campaign time.
B
brunamacedo6333 months, 2 weeks ago
the freythorn one is probably the best thing ever
L
luz_mireles3 months, 2 weeks ago
W GGG You're the best dev team ever. Never seen that much love into a game.
victoria.solano3 months, 2 weeks ago
its good that ggg dont know about yellow paint thank u guys
R
rodneyserene43 months, 2 weeks ago
That's the way you do it, directions but grounded in the world. This is very good work, well done.
M
meganseraph653 months, 2 weeks ago
The wait is going to be the death of me
W
wandamyst13 months, 2 weeks ago
These signs won't stop me from getting lost because I can't read.
C
cynthia.costa3 months, 2 weeks ago
1:35 that's actually huge
A
andrew_montgomery3 months, 2 weeks ago
People complain about the waterways but it's the vaal city in both flooded and back in time variants that are possibly the most needlessly vast. What a cool feature it would be to have the map revealed in full when we run back through the city in the past, since we just explored it in the present in it's fungal form.
B
brenda.padilla3 months, 2 weeks ago
Glad to see these changes. I'm really hoping you can streamline the Act 3 Time Portal in a way so that we can teleport back to camp directly rather than teleporting back to the time portal in the past, going through it to the present for loot/well usage, and then having to slowly go back through the time portal just to get back into a smaller portal hopefully before an area resets. As for other parts of Act 3, perhaps have cheeky statues of Monkeys perhaps with glints of gold pointing the way towards the Forge. Then for the Temple of Filth perhaps some filth waterways leading to it? Oh, one big one to add. The Interlude Act 2 final boss. If you die to him, for any time after you revive to try again, can we take out the slow walk sequence/reveal before the fight starts and just get right to him standing there? Having to do that sequence repeatedly against that boss is just tedious, boring, and frustrating when the boss is already frustrating enough to deal with.
R
robert_richardson3 months, 2 weeks ago
0:52 - let us play with that level of zoom! Love these additions, subtle indicators help a lot in poe1. A lot of these zones are still very large
A
agathe_prévost3 months, 2 weeks ago
The main reason I don't create a second character in poe2 is because of the campaign
Big W. I'll buy both supporter packs if you remove waterways or cut down the levers to at most 3.
One day, you won't need to do to the Helani gates to confirm they're locked.
That's what a "glowing root" looks like? I'm gonna need to put on my magnifying glasses to see that holy
omg the freythorn ritual is gonna be so much nicer, it was so annoying trying to find the last if you had walked just past it
The clues making sense in the context of the areas is so cool!
I prayed to my Jonathon shrine for months for times like these
So excited about these changes, and very glad they don't have to come at the cost of first-time player experience or availability of zone XP
I really liked how in Act 4 our hero interjects into the characters' dialogue. Please add more dialogue for them in the first three acts
that is very very cool. Love it to learn these things and gradually improve my campaign time.
the freythorn one is probably the best thing ever
W GGG You're the best dev team ever. Never seen that much love into a game.
its good that ggg dont know about yellow paint thank u guys
That's the way you do it, directions but grounded in the world. This is very good work, well done.
The wait is going to be the death of me
These signs won't stop me from getting lost because I can't read.
1:35 that's actually huge
People complain about the waterways but it's the vaal city in both flooded and back in time variants that are possibly the most needlessly vast. What a cool feature it would be to have the map revealed in full when we run back through the city in the past, since we just explored it in the present in it's fungal form.
Glad to see these changes. I'm really hoping you can streamline the Act 3 Time Portal in a way so that we can teleport back to camp directly rather than teleporting back to the time portal in the past, going through it to the present for loot/well usage, and then having to slowly go back through the time portal just to get back into a smaller portal hopefully before an area resets. As for other parts of Act 3, perhaps have cheeky statues of Monkeys perhaps with glints of gold pointing the way towards the Forge. Then for the Temple of Filth perhaps some filth waterways leading to it? Oh, one big one to add. The Interlude Act 2 final boss. If you die to him, for any time after you revive to try again, can we take out the slow walk sequence/reveal before the fight starts and just get right to him standing there? Having to do that sequence repeatedly against that boss is just tedious, boring, and frustrating when the boss is already frustrating enough to deal with.
0:52 - let us play with that level of zoom! Love these additions, subtle indicators help a lot in poe1. A lot of these zones are still very large
The main reason I don't create a second character in poe2 is because of the campaign