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The Blood of Dawnwalker — Road to Launch Event [4K] [subtitles available]

Gaming

00:00 Live segment | Intro 03:50 Gameplay Overview 17:04 Live segment 19:09 Story Trailer 21:44 Live segment | System requirements 23:29 Stories Untold 32:50 World Awakened 39:44 “Uphill Battle” 41:49 Live segment | Game editions overview 46:18 Behind the Movement 50:50 Credits *** The Blood of Dawnwalker is the first chapter of Rebel Wolves’ brand new role-playing saga — a single-player open-world dark fantasy action-RPG with a strong focus on story and narrative. Developed on Unreal Engine 5 for PC, PlayStation 5 and Xbox X|S. Coming 3 September 2026. Pre-order today at https://dawnwalkergame.com/buy 14th-century Europe. Bloody conflicts sweep the lands, and the Black Death comes for the survivors. Vampires seize their opportunity to walk out of the shadows and claim what they've been denied for centuries: freedom, and the power that comes with it. You play as Coen, a young man turned into a #Dawnwalker, forever treading the line between the world of day and the realm of night. Fight for your humanity or embrace the cursed powers to save your family. Whatever your choice, the question stands: is your soul worth the lives of those you love?

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jorge_razo
jorge_razo 1 month, 2 weeks ago

Omg, I love that mo-cap segment at the end. The choreography is incredible and looks so cinematic even before its in the game. Peak, peak, PEAK. Gonna go pre-order the collector's edition as soon as possible.

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victoria_elliott 1 month, 2 weeks ago

Great people making what looks like a fantastic game

danieladams607
danieladams607 1 month, 3 weeks ago

This actually looks so good i cant wait!

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robertvaleon36 1 month, 3 weeks ago

God I hope this turns out how I see/feel and hope it will.

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hakanhenk747 1 month, 3 weeks ago

Przykro mi, ale z każdym kolejnym pokazem jestem coraz bardziej zniechęcony. Twórcy kompletnie odlecieli z ceną i wymaganiami. Wołając cenę AAA, spodziewam się gry AAA, a na pokazie widzę AA z kiepskimi animacjami, udawanym rozwojem postaci (+x% do statystyk) i wciąż niedopracowanym feeleingiem walki. Dodatkowo na mojej i7 i 4080 na ultra będę miał 60 klatek w 2k? Przy tak słabej grafice? Co zabiera te zasoby? Przykro mi ale prezentuje się to fatalnie. "Inspiracja" Dzikim Gonem w interfejsie i interakcji ze światem jest wręcz porażająca. Do własnej oceny pozostawiam czy to dobrze czy źle.

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cynthia.horn 1 month, 3 weeks ago

I have crossed oceans of time to play this.

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ross.woodward 1 month, 3 weeks ago

This is the best game related promotional video I think I have ever laid eyes on amazing work! Patiently waiting for the metal covers of that absolutely moving soundtrack.

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crystal.johnson 1 month, 3 weeks ago

Nie mogę się doczekać rozgrywki! Na pewno kupię na premierę 😊

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brunamacedo633 1 month, 3 weeks ago

First Expedition 33, now this! Passionate, talented indie storytellers without agendas are picking up the torch and proving that video games can be an incredible medium. This is how you do it folks! Thank you for giving me something to be excited about, again. I almost forgot what that feels like. New original story, killer soundtrack, talented devs, awesome goodies with the disc. This game simply has it all. This is how games used to be, and they're doing it right! I am all here for whatever Rebel Wolves has in store for us. Blood of Dawnwalker, and beyond!

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marie_austin 1 month, 3 weeks ago

Bro optimize the game. IDGAF if the requirements are using "Native" resolution. If you have an RTX 5090 listed as a requirement for 4K 60fps, then the optimization is bad.

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joshuaplume84 1 month, 3 weeks ago

Small detail to consider, when finishing a fight, maybe take a few seconds for Coen to calm down, take a breath, look around at what happened, maybe spin his sword before sheathing it and moving on. It feels a little bit weird for him to instantly transfer from combat back to casual walking and exploring stance a millisecond after the fight ends. Doesn't really work like that with adrenaline. Just keep the combat feel for a few moments after the final enemy falls down, kinda like Ghost of Tsushima did it, a few extra seconds to recenter and also for the music to slowly fade away. Love the game, cant wait to play it!

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meganmccarthy268 1 month, 3 weeks ago

10:11 From the small peek at perks we got, it seems like a good number of them are just “Gain 5% buff to a stat for 15 seconds when [fulfilling extremely specific action]” which is 1. Unrewarding for a perk you already have to search for in the wild, 2. If you’re not actively completing the specific actions on a regular basis, the perk becomes a wasted resource, and 3. Not very fun in terms of late-game power fantasy. I would like to feel noticeably stronger or be granted a new strategy to use as soon as I unlock a few perks instead of hoping I trigger my 3 specific 10% damage bonuses during a 20 second fight.

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hakanhenk747 1 month, 3 weeks ago

Whoever did the shot compositon for the Stories Untold and World Awakened segments went crazy

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jacquelinesanchez870 1 month, 3 weeks ago

fingers crossed - looking forward to play it.

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rodrigo.mendes 1 month, 3 weeks ago

Every time I see an hourglass, I get anxiety. I feel like I'll be running around the world, finding all the activities & stressing over which ones to actually do. This game looks very different to most open world RPGs.

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ianvoid39 1 month, 3 weeks ago

Whenever the devs have a video of them walking in nature and talking about the game, you just know the game will be good lol

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jacquelinesanchez870 1 month, 3 weeks ago

i’ve been patiently waiting and i’ll keep waiting patiently. i’m so excited!

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abeerbath407 1 month, 3 weeks ago

Having Jan in this is so awesome haha must be so cool for him to be in a game like this after his years of talking about his passion for gaming

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lisaswift313 1 month, 3 weeks ago

Dialogue options should use a color-coding system similar to Witcher 3. For instance, blue would signify choices that progress the conversation, green would give extra details about the game's lore or characters, and red would denote choices that end the dialogue.

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leon_rogers 1 month, 3 weeks ago

I wish the blood splatter would land on our actual characters and show how bloody he is after a long battle. But damn that infamy system looks so damn good. So excited for this game