Leave no stone unturned. Take a look at the new gameplay footage showcasing some open world activities, gameplay features, and mysteries waiting for you in The Blood of Dawnwalker! Preorder now: https://bnent.eu/Dawnwalker-Collector *** The Blood of Dawnwalker is the first chapter of Rebel Wolves’ brand new role-playing saga — a single-player open-world dark fantasy action-RPG with a strong focus on story and narrative. Developed on Unreal Engine 5 for PC, PlayStation 5 and Xbox X|S. Coming 3 September 2026. Pre-order today at https://dawnwalkergame.com/buy 14th-century Europe. Bloody conflicts sweep the lands, and the Black Death comes for the survivors. Vampires seize their opportunity to walk out of the shadows and claim what they've been denied for centuries: freedom, and the power that comes with it. You play as Coen, a young man turned into a #Dawnwalker, forever treading the line between the world of day and the realm of night. Fight for your humanity or embrace the cursed powers to save your family. Whatever your choice, the question stands: is your soul worth the lives of those you love? Follow us on: Web: https://www.bandainamcoent.eu Instagram: https://www.instagram.com/bandainamcoeu Twitter: https://x.com/Bandainamcoeu Facebook: https://www.facebook.com/bandainamcoeu TikTok: https://www.tiktok.com/@bandainamcoeu
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Keep Your Expectations Low Boy & You will Never Be Disappointed ~ Kratos 😊
Combat will be a major criticism for sure
the way wolf form runs is diabolical. But the rest is really interesting. Hope it wouldnt be just a slavjunk
the camera during combat looks to stiff
Only a few months left.
Even though I think story is really important, and I think the story is good here, I think that gameplay needs to be very high quality as well to make a great game. The gameplay looks good but as others have mentioned here, it looks clunky and stiff. You can see the lack of fluidity. Even the wolf running animation looks rigid. I think that is a general symptom of games from newly formed and indie studios. They can come up with awesome ideas for story and game design due to the creative people they have, but in terms of gameplay quality of life aspects such a the baseline gameplay, movement, combat, polish of character animations, environment detail, etc, the major studios always have a huge advantage and are always vastly better at those things. I’m still going to buy this game as I think the graphics and gameplay are good enough for me to tolerate, but I hope there are some improvements made to the gameplay and general polish before release, and as usual, in the patches that will be released post launch lol.
Close enough. Welcome back, Geralt.
Looks cool but damn why are the system requirements so high? Dunno how I feel about time fast forwarding when you learn perks though.
Day one !!!
Will there ever be more optimized games on UE5??
Looking good. If I was making a sandbox-style/open-world game like this, I would remove the RGP layer entirely and make it function as it would have in real life. Instead of the RPG menus, skill points, XP and levels. I'd make it as close as possible to a simulation of a real medieval world with vampires in it. But that's fine. It's more of a traditional game. Still gonna play it.
the vo lady is sounding very good, Love her voice.
No stealth?
I wonder if you can do EVERY quest before finishing the main story, or after. Or maybe even a NG+.
It feels like the game has almost no audio, everything is way too quiet
Basic ass AAA ui but game looks dope nonetheless
oh nice, that’s definitely getting removed from my wishlist
Making every perk a stat buff is pretty unexciting 😔
Okay I feel like battle could be a bit more clean. It's better than before but camera is all over the place (I doubt it's just a players fault)
WE NOW HAVE A 5090 EXCLUSIVE GAME WOW