Leave no stone unturned. Take a look at the new gameplay footage showcasing some open world activities, gameplay features, and mysteries waiting for you in The Blood of Dawnwalker! *** The Blood of Dawnwalker is the first chapter of Rebel Wolves’ brand new role-playing saga — a single-player open-world dark fantasy action-RPG with a strong focus on story and narrative. Developed on Unreal Engine 5 for PC, PlayStation 5 and Xbox X|S. Coming 3 September 2026. Pre-order today at https://dawnwalkergame.com/buy 14th-century Europe. Bloody conflicts sweep the lands, and the Black Death comes for the survivors. Vampires seize their opportunity to walk out of the shadows and claim what they've been denied for centuries: freedom, and the power that comes with it. You play as Coen, a young man turned into a #Dawnwalker, forever treading the line between the world of day and the realm of night. Fight for your humanity or embrace the cursed powers to save your family. Whatever your choice, the question stands: is your soul worth the lives of those you love?
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I love how it's ex-witcher devs and it feels like they stuck to what they know. It feels so much like the witcher, but is it's own thing and I love that. The game looks exciting, fresh, and new. I can't wait to get my hands on it
The combat is massively improved from the first gameplay footage
I hope the devs add many more kill animations/ finishers cos it's just cutting off one leg in all the finishers
Corruption levels, infamy, importance of time... this has so much potential <3
They need to focus on the fluidity and weight of the movements like in combat, the wolf running and the character running
Was not expecting the wolf transformation, that was sick!
You can really tell the team behind The Witcher 3 worked on this, their signature style is very present. Even the music is instantly recognizable. Very excited.
Most of the open worlds: horser Damnwalker: just turn into a wolf
Its nice to transform into wolf but for now animation looks very floaty, hope they will work a little bit on that as it looks like feature that will be used a lot
It needs a lot more polishing especially in the animation department...
Well, I know what I'm doing in September
Let's give a round of applause for the excellent choice of the narrative voice
Animations could do with some work. The character is very stiff, but I see the vision.
With each presentation, Dawnwalker continues to looks better & better! Easily my most anticipated for 2026. Thanks for listening to some of the feedback.
I don't like how on the map there's a marker saying "Person in danger"... How the hell would he know that? Those types of things should be found organically by exploring the world, not pointed out for you.
My biggest critique of the game is still the combat it still needs polish in my opinion, for instance at 9:48 you can see how little enemy hit feedback there is. Sure they recoil but with the lack of sound effects and slowdown on hit it feels like you're cutting air and there's no sense of power, same problems with the haunted segment. Also not a big fan of enemies waiting their turn to fight you like at 9:50, the enemy just waits behind you not attacking until you're done with the other enemy and also the menu UI does look like an online MMO which is immersion breaking but other than those critiques I do think the game looks good and fun but I think constructive criticism/feedback is needed in a few areas to make it better.
I love narrators voice ❤
This lady could read the phonebook and i would listen to the whole thing
This looks very promising, I just hope that the combat animations are a bit smoother on release
soooo this is the witcher 3 but with vampire abilities. Nice