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Hitman feels like it was made by people that had actually been to a nightclub/rave, not just the idea of nightclub.
I really thought the nightclub from Vampire: Bloodlines (2004) would take the cake. It's the first game I can remember where you can actually dance as a mechanic that gives you an actual in-game benefit (restoring humanity).
One thing games have yet to emulate is the feeling of your shoes peeling off a sticky dancefloor /bar area
no Vampire the Masquerade: Bloodlines mention is a criminal oversight
Night clubs are a funny thing to see in video games because, as a location, they're everything you want to avoid in game design: they're noisy (both in sound and visuals), busy as hell and actually physically hard to navigate as a space. A night club is everything you DON'T want to be in or make in a video game, and so much of these examples are the developers basically trying to get across the idea of a night club without having to actually make one. I think the reason Hitman nails it is because the game is essentially weaponizing those difficulties in night clubs as a space. In a Hitman game 'busy and hard to navigate' are actually strong elements in its game design! You WANT to make those places!
watching this video just makes me imagine austin going to real night clubs and just standing in the corner with a pen and pad taking notes on the "authentic" night club experience
15:46 “the one that feels the most grounded” as an npc literally getting yeeted into the fucking ceiling 😂
my personal favorite video game nightclub is the Berlin level in Hitman 3
Vampire the Masquerade Bloodlines had a dance button in 2004. VtMB snubbed again 😢
that goldeneye nightclub has so much aura holy shit
the amount of vtm: bloodlines comments warms my heart
24:08 - you could push a button to dance in Mass Effect 1. And Shepard was mocked for his moves for the next two games
If I see no mention of the goth nightclub from Vampire: The Masquerade Bloodlines, I'm going to be PISSED. Update: YOU HURT MY HEART, AUSTIN
The takeaway from the comment section and my own observations is that Vampire the Masquerade was not mentioned and that is the first one that came to mind for me.
When you showcased the James Bond game on Wii it blew my mind. Shows how much creativity due to hardware limitations got us in the day! I still can not believe how good it looks.
Vampire the Masquerade Bloodlines should've made the list it managed to evoke night clubs with like less than 10 NPCs per location because 1. you can actually dance in them 2. Pull people in them 3. The grimy music and atmosphere went crazy. The devs were smart by making the bars and clubs kinda claustrophobic because real clubs feel like that because of how many people are crammed in there. Most other devs make clubs way too large with way too few NPCs to fill them.
The DJs in GTA Online nightclubs are actually irl DJs and recorded full 30-60min sets for the game (and they are unironically fire)
You should do a full video on Hitman 3 NPCs because there is really no other game which takes them so seriously. There's so much attention to detail that goes into that game it's insane.
Vampire the Masquerade: Bloodlines has some of the most accurate dancing animation I've seen, at last in terms of the 2000s goth club scene. Several of the clubs reminded me of real ones I'd been to.
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