Skeleton parity has been reached. https://minecraft.wiki/w/Bedrock_Edition_Preview_26.30.20 Bug report: https://bugs.mojang.com/browse/MCPE/issues/MCPE-61036 Plushies: https://www.makeship.com/shop/creator/phoenix-sc Merch: https://phoenixsc.store/ Cape: https://store.badlion.net/shop/PhoenixSC -------------------------------------------------------------------- This channel is powered by Shockbyte -- Enjoy a 25% discount on your first month with code "PHOENIXSC"! https://shockbyte.com/partner/phoenixsc If you'd like to monetarily support the channel, consider joining as a member! https://www.youtube.com/channel/UCj4zC1Hfj-uc90FUXzRamNw/join SECOND CHANNEL: https://www.youtube.com/@Feenix_SC TWITTER: https://twitter.com/phnixhamsta TWITCH: https://www.twitch.tv/phoenixsclive INSTAGRAM: https://www.instagram.com/phoenixsclive/ WEBSITE: https://phoenixsc.me FACEBOOK: https://facebook.com/phnixhamstasc #PhoenixSC #Minecraft https://minecraft.net/ Music: Kevin MacLeod - Also Sprach Zarathustra
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When I saw that skeleton in copper armor, I was thrown back to watching lucky block mod showcases as a kid and got confused why it was there. Then I remembered that they actually added copper armor in, and felt old
I have been frustrated with skeletons since I started playing, back in January of 2016. :D
I wish they add the saturation from java and java should have the same wither as the bedrock, it needs to be
4:25 Did that skeleton just picked up the SWORD?!
0:30 People always say it's impossible to trap the wither under the end portal thing on bedrock, but that's how I've done it always without it escaping, so I don't really know where that's coming from
as long as mojang lets us keep our cool withers iβm happy it would be even cooler if the wither difficulty was based on the difficulty setting instead of the version
Navy seal to seal captured by the navy
I'm a Java player (I have over 500 hours on bedrock), and the skeletons weren't as bad as people say, but having to crouch to shield was the problem.
when i played bedrock for the first time, it was actually rather easy. skeletons weren't as deadly as people said they were. the wither was really easy, the ender dragon was also easy expect the weird hitboxes of the dragons breath that was the only problem, i also found out that you could bone meal sugercane, holy life saver. though i do feel rather confused people find it harder than java? how are you playing it? (my playthrough was on hard mode btw)
3:57 - It's not hard, it's HARD
As a long-time Java player, I kinda like the idea of distance-based firing speed since it makes sense to get desperate up close, but I think the values they chose are too aggressive and they should have been given a wind-up time upon seeing a player to nock the arrow (I hate peeking corners and dying instantly). Also some tweaking on accuracy & damage so the player doesn't feel too gunned-down. Not sure why they didn't just rebalance their distance-based system on Bedrock, it sounds like someone on the team got fed up with the community and said "fine, have what you wanted". But I'm not a Bedrock player, so I can't say for sure if it really was a bad system or not.
Iβm genuinely pissed if aim is changed, Minecraft is changing from a game for all ages to one that panders to recency bias pre-schoolers. Itβs getting to the point where almost any mob can just be bum-rushed and I hate it
4:08 they are nerfed but they are still 1000000% accurate
I think it would be cool if the made slower regen be a feature for hard mode on both versions, but only on hard mode
Another issue is that skeletons in Java Edition can move while firing, but in Bedrock they just stand completely still while shooting
mojang kicking and screaming being forced to make java and bedrock similar.
It'd be cool if they kept all these harder features, but locked it to hard mode. Including the wither and all.
4:45 this is weird even on bedrock they suppose to move not stay like he sentry
2:44 The what now when did the parched get added
I don't like this i think the bedrock skeletons were one of the funniest and one of the most challenging parts of the game now when will i ever lose? Such a tragedy π