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$2 Billion, but GTA6 Couldn't Even Fix This.

Gaming

GTA VI finally got the gameplay reveal extended look and it looks pretty amazing. You can see where they have had to make compromises with the tech they implemented, but they have done a great job. However, they physical limitations of the PS5 is really holding it back. Can $2 Billion of budget fix it? Official Gameplay Showcase: https://youtu.be/tJbzMqJGH4k?si=YagRXNaHq9I70Ldj ==JOIN THE DISCORD!== https://discord.gg/xbVEkhPJ72 Charlie: https://youtu.be/b-If5Nq0log?si=Gj-f416FGyaV4V6j Luke Stephens: https://youtu.be/RWnkuSgmscs?si=tBGwWSsUlqbXk3rw SodaPoppin: https://youtu.be/WIpqcSJX1EE?si=RhGCBaidGjYTR0O0 DF: https://youtu.be/ca1GIOBPI6w?si=_DEXgaZ4LcNAohYK https://www.ign.com/articles/gta-6-estimated-to-have-cost-take-two-1-billion-to-15-billion-so-far-ceo-strauss-zelnick-says-it-was-expensive https://www.playstation.com/en-us/ps5/ https://www.digitalfoundry.net/features/gta-6-an-extended-look-analysis-perhaps-the-most-impressive-showcase-weve-ever-seen-in-real-time-rendering https://www.techpowerup.com/352101/gta-6-confirmed-to-run-at-30-fps-rockstar-unsure-about-a-60-fps-mode 0:00- its great right? 1:35- PS5 can barely run it 2:57- The Apartments and Ray Tracing 4:13- reflections are smeared 5:50- global illumination 6:43- smooth perf, despite chaos 7:16- fps is bad 8:27- dynamic lighting 9:02- the reflections aren't good 10:22- attention to detail 12:16- draw distance 13:36- Hair detail is wild 14:45- shadows are lower rez 15:09- driving combat is crazy 16:08- blurry bug? 17:12- dynamic character switching & combat 19:34- multi billion dollar graphics

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