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Shovels gonna explode when the cushion comes out
Idea: Although this may be hard to turn into a video.. I’ve noticed that every faction or civilization in this world (that I’ve seen) generally has some grandiose centrepiece or exists on a massive scale in general. For the sake of fleshing out the world, it would be interesting to simply build small villages in different parts of the world, either as extensions of major civilizations you’ve already created, or as small independent groups. These could be situated on rivers, protected areas, magical hotspots, or trade routes. Concerning the trade routes, there would likely be such things existing across the whole world, and in cities where these meet, there could be hastily constructed, rich, cosmopolitan cities which are a melting pot of various cultures. Such a city would have many extremely rich business people, skilled artisans and merchants who exist in a sort of middle class, but also poor citizens living in slums and having a simple yet harsh life. Though such poverty is not what one would desire, in a real world which is fleshed out, it would exist. Perhaps there would be a few dominant and competing guilds or businesses, as well as different cultures competing for preference on the trade routes (the people of these sorts of cities control trade routes around them). You could make one of these or both, though the cosmopolitan city certainly lends itself to the massive, impressive, and detail dense style you build in when making these videos. Also what you’ve made so far is incredible.
Random worldbuilding idea: Most of the continent is slowly beginning to use steam power, but some nations are also relying other forces given their unique terrain or sweigh capabilities. One of these is magnetpunk, a style in which magnets act as a key pillar for social development instead of steam. I don’t really know where it would fit given my lack of knowledge regarding the world’s lore, but I think an aquatic environment would suit it really well in which fire is not an option. That way a native industrialising power can exist completely submerged which is not eons apart in development from the surface dwellers. I’ve added like a personal interpretation below if you’re interested. In Etheria's unclaimed regions, there is a city called Lindren right at the edge of the Lindren Sea. Being one of the wilderness' few successful city-states, situation far beyond the grasp of the established nations, it has effectively become a regional hegemon whose culture, customs, and use of sweigh greatly differs compared to traditional powers. Most notably their neo-corporatist governing structure, reflecting the society’s strong affinity towards Confucian ideals. Public classes have mostly succumb to interest groups given the lack of territory or forces for individual elite to control. The rich have mostly integrated as guild leaders and industrial magnates, trying to secure political hegemony for their believes while competing with other factions. The state’s monarch acts as an arbiter, trying to bring compromise and ensure civilisational welfare alongside their regent council and senate. What gave the city the financial means to strike deals and hire privateers to guarantee its independence is their geographical position. Being the main regional power, they have unparalleled control over the Lindren Sea. Consequently, its resources too, using their aerial sweigh focus to collect riches most civilisations could never reach. These include pigments and spices which are sold for great profit. But most importantly, at the Western side of the Linden Sea, they stumbled upon a number of submerged cliffs with magnetic properties. Overtime, they have slowly extracted them, moving them into their city and realising that these shards have a strong connection to sweigh. Using sweigh, polarities can be shifted and force shifted. It did not take long for several guilds to develop primitive batteries, gradually releasing sweigh to change polarities. This mechanic was used for the first generator prototypes, combining sweigh, magnets, and water to eventually move pistons. Granted, it was more costly than steam energy, but it worked. Even in the following decades when steam grew in prevalence and contact with the outside world blossomed, magnetpunk continued, By now, it had been ingrained in society, prominent guilds rising to the top which benefited from it and weren’t willing to surrender that status anytime soon. Key infrastructure projects had already been established, connecting households with water towers and air farms to fuel their machinery. Even weaponry, with engineers developing primitive lightning frames capable of attracting and reaiming lighting during thunderstorms (although they’d disintegrate after one use given the immense pressure the machine simply could not survive). But most notably, their aquatic ventures. Magnet technology made it far easier to establish permanent coastal or even submerged settlements. Air had never been the issue, after all sweigh and its runic infrastructure could do that. But actually using energy in the depths in a way that could genuinely harvest resources efficiently and warrant such staggering investments… that was another matter in its entirety. The invention of magnetpunk finally allowed that vision to become a reality. I should also note magnetpunk was established a few decades prior to steam energy, heavily boosting finances temporarily giving the city the capital to fund such a venture. Apologies for being so vague. This idea is still in its infancy, and I don’t know how everything would function. I just think the aesthetic and creative potential is quite high. Feel free to use as much of this idea as you want. I’ve had the concept for a while now, but it doesn’t really fit into my own personal worldbuilding projects so I haven’t been able to develop it much. Therefore, I decided to mention it to someone that might have a use for it rather than just hoarding it. Hope you find a use for it somewhere & looking forwards to the video. The organic looks really epic :)
Chat, we're in for a movie. (EDIT: this aged well)
Lore bit. Small stealers. Likes small creatures that steals. A pirate’s best friend.
Lore idea: a potion hub, split into legal and illegal halves, the legal side provides cures for ailments and disease, potions to remove pain and accelerate healing while the illegal side sells magic-steroids, they erode the body but grant great strength, purchased by war mongering leaders for their militaries, athletes to beat the competition and criminal organisations to crush rival gangs
This build is definitely my favourite one to date and I can't wait to download it!
Honestly, I think that once the project's finished, a show of this world should be created. I feel like an animated series of this would be really entertaining.
Can't wait for in a year when he uploads: "I Built for 1,000 Hours in Creative Mode"
We need more villainous factions. You even converted Liches into a friendly faction. The only villainous faction is pirates. I WANT TO SEE PEOPLE IN DESPAIR
What is he gonna do with Woolstairs, Cushion…? This already looks insane
The grian face was diabolical!
44:50 grian got called out 😂😂😂😂
Every video I see blows me away. The sheer amount of willpower and dedication you have to have in order to pull this stuff off is unparalleled. I haven't even mentioned the absurd amount of editing these videos have. Seriously dude, I know I glaze every video but you are a madman😭😭😭
44:50 the little grian bit is hilarious
THE WAIT IS OVER!!!!!
I have an idea. I don't know if you already did this, but I think a black market could be cool, like a huge black market underground where all the criminals go to hide, trade, or steal. It's the central hub for criminals in the whole world. I think this could be a super good idea for your world, and I would love it!
Ima try not make this lore comment too long lol. I’m in the process of writing a novel - the main antagonists are called sectiles, humans who used stolen magic called Essence from past tribes to give themselves mutations in the form of carapace shells on their backs (special roles like guards or soldiers have more armour). They live in hives of varying sizes between trees which are also mutated to grow larger and faster than the others. However due to the growth of trees, they continuously have to search for new magic to feed them - because of this, small factions and resistances have formed to combat it but have different values and goals leading to regular disputes. Hope this helps with something! Idk I also wrote this at mid night so my brain might be working fully lol
0:11 I love BBCCs