Subnautica 2 Creative Director Anthony Gallegos is back! This time he's walking through what you can expect from our Early Access 1.1 update, Adaptive Measures, coming out tomorrow (July 8th, 2026.) He also outlines some of the features and content coming in the near future for our 1.2 update, and later in the year for Early Access 2. ✨ Buy Now ✨ Steam: https://store.steampowered.com/app/1962700/Subnautica_2/ Epic: https://store.epicgames.com/p/subnautica-2-d27f94 Xbox: https://www.xbox.com/en-US/games/store/subnautica-2/9PJPCB188SVG 🐟 Join the Community 🐟 Discord: https://discord.gg/subnautica X: https://twitter.com/Subnautica TikTok: https://www.tiktok.com/@subnautica Bluesky: https://bsky.app/profile/subnautica.bsky.social Instagram: https://www.instagram.com/subnautica/ Facebook: https://www.facebook.com/subnautica/
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This is probably the best way to address community feedback about the creature aggression. Props to all the devs for actually listening and making adjustments.
You know it’s a good day when the subnautica channel posts
That Collector Home biome concept art feels exactly like those classic concept art pieces for the first two games, the vibe is incredible
i wanna be able to pick up the tiny crabs 😂
Markiplier JUST finished the first early access release! Perfect timing, darn!
Daily reminder: "Seek Fluid Intake"
Everyone wave your waterslugs in celebration 🌊
this game is worth every dollar! if you have not bought the game yet, you should consider it.
1:33 That's a really nice update! Glad to see the Sonic Resonator actually being a viable defence mechanism now. Kinda reminds me of the Stasis Rifle in a way. Hopefully, they do something where the time they are stunned depends on how long you charge the sonic resonator.
I would LOOOVE to see WEATHER EFFECTS! Kind of like Below Zero with the occasional blizzards, meteor showers, varrying clouds. Just make it for this planet to fit in world and space out the weather effects so they feel more occasional rather than just on a regular timer. Just an idea!
beautiful homepage pull
2:36 I actually liked having the voice logs autoplay. It made me more engaged into the story rather than having it on the side like in the first game. Though I know that they caused some issues so I think it would be best to have an option to toggle it
3:32 ITS OVER 9000! Waterslugs
Please make camouflaged great jaws that would be peak content like you cant see them until you notice the eyes
Markiplier JUST finished the first early access release too! Perfect timing dang
TOMORROW!!!!
0:38 new prawn 👀
2:50 I think it'd be better if dialogue was never interupted by an oxygen warning. All you'd have to do is make oxygen warnings during dialogue a beep indicator. Then players can remain informed and listen with no cut offs.
That personalised storage is exactly what I wished for: a place to store seed crystals for my metal farms without fearing of accidentally using up the last one ❤
I love it when developers actually listen to player feedback, this makes the finished game that much better. Super excited for tomorrow!