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Comments 100stéphane_lagarde:
The idea of being some noob in a discord, posting a cool tr…
The idea of being some noob in a discord, posting a cool trick I found, for it to instantly be deleted, and I have DMs from like 7 of the top players telling me I've stumbled my way into a secret society is so funny to me!
K
kamilly_sousa1 month ago
he hid for 30 years
vincent_keer1 month ago
Oppenheimer if he chose the other playthrough route
jorge_razo1 month ago
Ok but the concept of a tech so powerful that any knowledge of it is locked away by the top players and silenced if ever brought to light as if it was some deep government conspiracy is really funny
R
rafaél_gastélum1 month ago
the idea of some random scrub figuring it out and showing it to the community only to get silenced by the secret police is funny.
M
manyadaylight51 month ago
If anyone's wondering, the UCH community referred to this tech internally as "Arby's Meat Mountain" so that it could be discussed openly without people discovering it. The more you know!
M
meganseraph651 month ago
"I was looking through the game's code" as anyone casually does. EDIT: I know it's a common thing. I'm an aspiring game dev and do I do it. I just find it funny how casually he said it.
V
vasudhamalhotra9491 month ago
Fun Fact: this bug was only fixed for every platform in the Annifursary update which made Bojack have to wait longer before being able to make this video!
D
danielle_medina1 month ago
So basically SFR would let you make rotary-combination locks. That are impossible to input with a controller. That are nearly impossible to figure out even when watching someone input it. This isn't movement tech this is literal gatekeeping tech.
advaithsoni6541 month ago
In short: The glitch allows creation of "passwords" via arbitrarily long strings of inputs. This glitch would effectively reduce competitive play into a password memorizarion and input sight-reading competition.
severin.geisel1 month ago
Pinning this so I can answer some common questions/concerns that people have. There is WAY more nuance here than I could afford to fit into a short video Why wasn't this fixed sooner/Why didn't you just tell the devs? Technically this was actually fixed sooner! The original version of the technique that was discovered 7 years ago was patched out by the developers. At the time nobody knew that this only worked with vsync on at 60hz, and after the fix I switched to a 240hz monitor and turned vsync off. Eventually the tech was unintentionally added back to the game, but the experienced players all had vsync off, so nobody realized. Once it was rediscovered I told the devs about it immediately. At the time they were working on their new game, but once they came back to work more on UCH they fixed it promptly. This tech was only gatekept in the interim while we waited for the fix. Why didn't you just release the tech so that the devs would be forced to fix it? We considered this, but at its core UCH is a casual game and we had no guaranteed timeline of when the devs would get to a fix for something that only affects competitive players. We did tell the devs immediately, but in the meantime it had to be gatekept. Beyond that if we released it there would be plenty of speedrun times rendered obsolete, which would be unbeatable once the patch came in. It would also be hard to play the game and trust that your opponents aren't cheating, because there would always be doubt in the back of your mind that your opponent is only so consistent because they're using SFR It's unfair to DQ somebody for using a tech they don't even know is banned Yes it would be unfair if we did this! At the time that the player used the 36 consecutive frame perfect inputs it was known within the community that this tech existed and was banned, people just didn't know how to use it. This was in a ranked set, not a tournament, and the result was voided. We would never punish somebody for something they couldn't possibly know. Gatekeeping is wrong and stupid The community agrees that this was the right call to make, and that the game wouldn't be fun if it were played this way. Every decision I make is made with the goal of keeping the game fun for the community in mind. I only really see this take from people who don't play the game At the end of the day it's just difficult to fit so much nuance into a 13 minute video, and I already have plenty of people telling me the video drags on for too long, so hopefully this clears up any confusion
thibaultpixel541 month ago
UCH Cognitohazard
olivierdrift981 month ago
Gotta love seeing so many people that haven't even bought the game saying that "gatekeeping is wrong & stupid" but if you ask nearly ANYBODY that actually plays the game competitively, they'll tell you that this was the right decision
S
saravista281 month ago
you've been making banger after banger tbh
D
davimiguel_silveira1 month ago
Cinema, It’s like when 2 scientists are pushing a discovery and one realizes the danger of it while the other wants to release it to the public to push it further.
L
lucy_greenwood1 month ago
the UCH illuminati goes crazy
E
enzogabriel_pacheco1 month ago
tl;dw: this is a technique which enables the player to trivially perform single frame inputs, which in turn enables players to craft specific setups which can only be solved by some arbitrary sequence of frame perfect inputs. That sequence of frame perfect inputs then becomes a sort of "password" which only the player who crafted the setup ahead of time knows. The nature of frame perfect inputs makes it virtually impossible for other players to decode the password in real time, guaranteeing victory to the first player to craft such a setup. The reason why this is bad is because it trivializes the game for the first player to craft such a setup, guaranteeing their victory.
D
davimiguel_silveira1 month ago
Yeah, i think it was the right call to keep it secret. Knowledge checks like '36 frames to the left' is complete BS. That isnt skill, it is just spending time finding something that cant be replicated in a match. The winner would just be whoever could set up their obscure 'x number of frame perfect steps' first, not who was actually better at different skill checks on the map
C
crystal_ramirez1 month ago
As a game designer, I could immediately understand the problem with the tech the moment you said it required specific framerate settings and unintuitive inputs, simply because it means a new player has no way of accessing it without research. The majority of any game's players are casual. They don't ever think to look up special techniques, they just play the game. This means someone who understands the technique can consistently go online and have a huge advantage over everyone else, and the technique is so easy to do that people would start taking advantage of it immediately to ruin the fun for others. Even if it didn't impact competitive play, that alone makes it something that needs fixing.
The idea of being some noob in a discord, posting a cool trick I found, for it to instantly be deleted, and I have DMs from like 7 of the top players telling me I've stumbled my way into a secret society is so funny to me!
he hid for 30 years
Oppenheimer if he chose the other playthrough route
Ok but the concept of a tech so powerful that any knowledge of it is locked away by the top players and silenced if ever brought to light as if it was some deep government conspiracy is really funny
the idea of some random scrub figuring it out and showing it to the community only to get silenced by the secret police is funny.
If anyone's wondering, the UCH community referred to this tech internally as "Arby's Meat Mountain" so that it could be discussed openly without people discovering it. The more you know!
"I was looking through the game's code" as anyone casually does. EDIT: I know it's a common thing. I'm an aspiring game dev and do I do it. I just find it funny how casually he said it.
Fun Fact: this bug was only fixed for every platform in the Annifursary update which made Bojack have to wait longer before being able to make this video!
So basically SFR would let you make rotary-combination locks. That are impossible to input with a controller. That are nearly impossible to figure out even when watching someone input it. This isn't movement tech this is literal gatekeeping tech.
In short: The glitch allows creation of "passwords" via arbitrarily long strings of inputs. This glitch would effectively reduce competitive play into a password memorizarion and input sight-reading competition.
Pinning this so I can answer some common questions/concerns that people have. There is WAY more nuance here than I could afford to fit into a short video Why wasn't this fixed sooner/Why didn't you just tell the devs? Technically this was actually fixed sooner! The original version of the technique that was discovered 7 years ago was patched out by the developers. At the time nobody knew that this only worked with vsync on at 60hz, and after the fix I switched to a 240hz monitor and turned vsync off. Eventually the tech was unintentionally added back to the game, but the experienced players all had vsync off, so nobody realized. Once it was rediscovered I told the devs about it immediately. At the time they were working on their new game, but once they came back to work more on UCH they fixed it promptly. This tech was only gatekept in the interim while we waited for the fix. Why didn't you just release the tech so that the devs would be forced to fix it? We considered this, but at its core UCH is a casual game and we had no guaranteed timeline of when the devs would get to a fix for something that only affects competitive players. We did tell the devs immediately, but in the meantime it had to be gatekept. Beyond that if we released it there would be plenty of speedrun times rendered obsolete, which would be unbeatable once the patch came in. It would also be hard to play the game and trust that your opponents aren't cheating, because there would always be doubt in the back of your mind that your opponent is only so consistent because they're using SFR It's unfair to DQ somebody for using a tech they don't even know is banned Yes it would be unfair if we did this! At the time that the player used the 36 consecutive frame perfect inputs it was known within the community that this tech existed and was banned, people just didn't know how to use it. This was in a ranked set, not a tournament, and the result was voided. We would never punish somebody for something they couldn't possibly know. Gatekeeping is wrong and stupid The community agrees that this was the right call to make, and that the game wouldn't be fun if it were played this way. Every decision I make is made with the goal of keeping the game fun for the community in mind. I only really see this take from people who don't play the game At the end of the day it's just difficult to fit so much nuance into a 13 minute video, and I already have plenty of people telling me the video drags on for too long, so hopefully this clears up any confusion
UCH Cognitohazard
Gotta love seeing so many people that haven't even bought the game saying that "gatekeeping is wrong & stupid" but if you ask nearly ANYBODY that actually plays the game competitively, they'll tell you that this was the right decision
you've been making banger after banger tbh
Cinema, It’s like when 2 scientists are pushing a discovery and one realizes the danger of it while the other wants to release it to the public to push it further.
the UCH illuminati goes crazy
tl;dw: this is a technique which enables the player to trivially perform single frame inputs, which in turn enables players to craft specific setups which can only be solved by some arbitrary sequence of frame perfect inputs. That sequence of frame perfect inputs then becomes a sort of "password" which only the player who crafted the setup ahead of time knows. The nature of frame perfect inputs makes it virtually impossible for other players to decode the password in real time, guaranteeing victory to the first player to craft such a setup. The reason why this is bad is because it trivializes the game for the first player to craft such a setup, guaranteeing their victory.
Yeah, i think it was the right call to keep it secret. Knowledge checks like '36 frames to the left' is complete BS. That isnt skill, it is just spending time finding something that cant be replicated in a match. The winner would just be whoever could set up their obscure 'x number of frame perfect steps' first, not who was actually better at different skill checks on the map
As a game designer, I could immediately understand the problem with the tech the moment you said it required specific framerate settings and unintuitive inputs, simply because it means a new player has no way of accessing it without research. The majority of any game's players are casual. They don't ever think to look up special techniques, they just play the game. This means someone who understands the technique can consistently go online and have a huge advantage over everyone else, and the technique is so easy to do that people would start taking advantage of it immediately to ruin the fun for others. Even if it didn't impact competitive play, that alone makes it something that needs fixing.
Work starts in 28 minutes this is perfect