Today, we're deploying Patch 0.5.3 for Path of Exile 2, bringing a wide range of improvements to endgame mechanics. This update includes changes aimed at improving progression, rewards, encounter pacing, and overall gameplay flow throughout the endgame. We've also made a variety of refinements based on community feedback to help create a smoother and more rewarding experience as you continue your journey through Wraeclast. Watch the video for a quick overview of the biggest changes and read the patch notes here: https://www.pathofexile.com/forum/view-thread/3968601 #PathOfExile2 #PoE2 #ARPG #Gaming
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Yall are going CRAZY with this league bro 🔥
I absolutely ADORE having developers explain their patches
I wish when you click on the quest in the endgame atlas, it takes you to the node. I found that once I unlocked several areas in the endgame, it was very hard to keep track of where the quests were.
Please fix shader Caching issues very 30 min.
This is the first time I've actually played the endgame. Usually I just hit endgame, do a few maps and then call it. Only lvl 80 now and I'm struggling with gear, but its still fun.
LOGIIIIIIIIIIIIINNNNNNNN, OOUCH IM ALREADY ONLINE
Please fix the crash and freeze problems
crazy how fast kulemaks invitations are going up
fix the freeze bug pleaseee!!
You need to fix the technical issues: on DirectX 12, the caching spooler is constantly running, and on Vulkan, there's a deadlock error. The game is great, but the technical aspects—which have been poor for every season—are killing the desire for many people to play.
Sheeeeeesh GGG, killing it.
Please fix Caching issues. The content and updates are great but please work on the performance!
Please do some optimisation
Man GGG just doesn't miss
You guys are insane with these updates and communication! Thank you all!
New player here, I love your game, but fix the shader/freeze problems! It is THE only problem I have with your product.
PLEASE FIX THE SHADERS ISSUE!!! Having 30fps while playing or waiting 5mins in every maps is not enjoyable. thx
that way to explain patch notes is amazing, thanks for all the love and effort you guys put into the game
I love how this showcase video is mostly spark and the only time they showed a warrior it was doing simulacrim 1 and the warrior almost died before the cut out.
Please don't just reduce explosives count without increasing the length of the line to compensate. The wooden paths in Exhumed Ruins and some of the tight paths in Sloughed Gully can break the explosive placing line, requiring multiple explosives to navigate around.