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Also, it's really hard to find raids that have nice people and people with patience. People want you to have like 10 plus clears or specific stuff and and even in teaching raids, people give up so quickly when someone is new. It's just sad, genuinely.
Data mining really killed this franchise mystery for me. Finding about that anomaly for the Whisper quest was amazing and ignited the community at a time where things were somewhat low.
Add clear has some interesting takes about raiding in Destiny. Nice to see him branching out
I remember our fireteam struggling at the end of wrath on day 1. We just kept wiping over and over again to the point where if we figured it wasn't going to happen one of us would say wipe so we can reset. We had a good run going, but we were all just so tired. We pushed aksis into final stand, and as we started my one friend jokingly said wipe. To my horror we heard guardian down twice, and i had to yell god damnit don't wipe we got this. We killed him as he was about to wipe us, and oh boy did we have words for our friend. We laugh about it today at least
The increasing difficulty of raids has been killing raids. Nobody even wanted to sherpa the newer raids. We run the older raids because they're easier to learn and teach and more fun.
Also disagree from the Sherpa statement. In my experience as a Sherpa and some has Sherpa’d, that blueberry will get a lot better, especially when your goal is to teach while you carry. Me and my times were trying to build confidence in people to lead their own teams eventually and not just look for the loot carry.
Explorer mode from rite of the nine should be in raids…
VOG D1 is my favorite RAID experience just because it was so novel. D2's Deep Stone Crypt - when you go for your space walk - was just so unexpected and beautiful I think that's my favorite RAID moment.
12:53 Destiny's foundation was never supposed to be "seasonal", and you can definitely tell.
I’ve tried to raid but I don’t have friends that play this game with me and trying to make a fireteam through the fireteam finder is hell without everyone having mics I love dungeons but raids is a whole different story I’d love to do them which sucks
This is more a community issue than a raid issue, every raid thus far is magnificent. The community? Not so much.
There are currently 2 problems, and this applies to a lot of endgame content (in Destiny): 1. There's no reason to keep coming back to them. 2. There's no organic way to get into them. The only solution I can think of is to open matchmaking for all of it. Anyone who wants to get into it will either find their people, or be frustrated enough to actually go and look for people.
He made a good point when he said that people who had raid armor , War raid armor. Let me tell you. Back in those days, having the full vog set was a major point of Pride even if it was on one character. Mostly because you could only get the helmet in hard mode . So having the full set on all three characters? That basically made you a god in the earlier days of d1. There were only two things I never got from vog back then. Fatebringer and the mythoclast.
I think my favourite raid memories has to be seeing Croata and Oryx for the first time with the boys and just exploring the hive or taken in general
People aren't willing to admit their own part to play in this. I've both been the blueberry trying to learn while low-man/speed runners beat every encounter without me learning a thing and the Sherpa wasting 6+ hours trying to teach people who won't pay attention or change what they're doing based on advice. Toxic players can be both experienced and inexperienced.
Honestly, my favorite was Scourge of the Past! I know it wasn’t hard, but the unique setting of the city, the sparrow racing, and its casualness made it fun and quick to hop on to!
Raiding got to complex for casual players even trying to teach others was a task after the RON raid trying to explain mechanics required a degree lol
Honestly / ironically killing the Destiny app matchmaking to push the in-game LFG made finding random groups to raid almost impossible / much more toxic.
I've always preferred Dungeons to Raids. I always got way more excited for a dungeon. The 3 player fireteam size activities on that scale just seemed much more approachable for the more casual audience.
I can agree that Raid Gear always should of been the strongest loot, and I am sure the Devs know that but their hands were forced.