Another anime tower defense war is brewing, Anime Vanguards has been the number 1 of the genre for so long, but now, it's looking like we finally have a real long-term takeover GamerSupps: https://gamersupps.gg/Nag Use code "NAG" for 10% off at checkout! Timestamps: 1:47 Why AV Is Losing The Fight 3:15 Memorias 15:10 Updates 23:03 Nagblox VS UI Guy 25:13 PvP lol 25:17 Elemental Towers 26:54 AV VS UTD #roblox #robux #universaltowerdefense #animevanguards
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the sad thing is they wont fix memorias they have way to big of a ego,lol they just added a yammamoto memoria that doesnt evolve
The Pyseph files
Memorias
Even the big NAG hates memorias, we truly are in sync 🙏
I think because its happening is the devs,(not including the drama) they have a hugh ego and the servay shows it. The ss of the things they wrote down is consistent of, W update, love u all and the update was to easy😭 I really think they just used ai to write it all down🥀
The memorias and how ugly all the units are really are what’s pulling me away. Plus worldlines is the slowest and worst grind ever.
33:40 whoever designed Aokiji is straight up an IDF soldier
The ONE thing I need UTD to fix is the lag that happens after replaying the same map more than 3 times, it doesn’t affect macros but for anything you have to manually do it makes the game unplayable
It's also likely a time thing. Over time as the player's inventories fill up with more and more units, newer ones slowly lose their value, as you have a unit/character to use. It will soon get to a point where players don't even see the value in getting the new character, as they already have so many options, and it will most likely get power crept next update. It makes players only play for their favorite characters, which in av's case don't even look like them.
Another thing I prefer about UTD is the fact that currency is available on all stages and your not locked into just macrons a single game mode. You can actually progress for units and get a fair amount of currency before you “need” to macro.
honestly its how desperate they are yet they have so much of an ego that they wont fix/remove the obvious reasons the game is dying
Both games will always have moments where players go to one game and another before they actually release peak update
Here we go again
Mighty Nagblox back to save the day
Ngl, the addition of Memorias was terrible. Familiars were already good enough, and now I have to get Monarch on a Memoria again. It just gets repetitive
Ngl it’s definitely cus of the hunger the devs have, the addition of memorias is a very good example as they now use memorias to just not give units certain passives when memorias were meant for old units to make them meta again
6:32 i think your reasoning is right that hsr and genshin players have already accepted how it is BUT because that was the system from the launch, players mostly already have really good weapons/lightcones for the new characters + a lot of the time the completly non pull ones are acc decent and really diverse but in AV every character has a new memoria that you need to level, evolve, roll stats and roll traits which with the already dreadful max amount of essences and limited amount of traits it just makes a miserable mechanic that everyone hates. (also i find the lightcone and weapon mechanic in mihoyo games actually fine because its actually bearable as a player of both games)
Memorias and powercreep
If they legit release more memorias for older units ON UPDATE NOT ON PRESSURE, it will be like 4x new additional character every update without even touching their models or anything graphics related
They won't pay much attention to that even with the recent arrival of in-game polls. They'll clearly release two Vanguards (Gojo and Sukuna), and they'll clearly be super expensive to level up. Furthermore, they will have broken and even more expensive memorias. And now that older units are possibly making a comeback, the powercreep could get worse.