rule of game dev is first try to make it work and finish it before optimization
maanaszachariah606Β months, 2Β weeks ago
Quick, dirty code that generates money > optimized, efficient code no one cares about
lakshmiatlas436Β months, 2Β weeks ago
Remember, the people who coded FALLOUT couldn't make a train for a scene so they made a train hat on a person and made the person run really fast making you think you were in a train.
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mohammed.barrett6Β months, 2Β weeks ago
In most games there's a loop lock that runs every single frame. In this game there's an entire OS running on every single frame. π
michelle_bryan7Β months ago
Crazy how one function is 20,000 lines when a game like clash royale is built on less than 30,000 lines of code
irene.humphries7Β months ago
17000 is not unreasonable, although how you get to that as a solo dev is beyond me...
The worst code is the one that doesnβt run like you need it to. If itβs a mess but still works correctly, itβs called technical debt (well just fix it tomorrow) ππ
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hans-hinrichhendriks2649Β months, 1Β week ago
I do perfect code, according to school, but I can't as god as he did
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andrea_hodges9Β months, 4Β weeks ago
PirateSoftware: hold my beer
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vanessa_carlson10Β months, 1Β week ago
brother... if i showed you the code i am working on at my company, you'd quit programmingto become a basket weaver
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lucieadam1910Β months, 2Β weeks ago
Pirate Software: "Hold my beer!"
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justin_brown10Β months, 2Β weeks ago
anyone explain to me how you can decompile and get the original higher level code? You literally have no way to know what the original compiler did.
if !false == true ahh code
Decompiled code is not always, if ever, the representation of actual code but the lowered version in the language.
He finished the product and it got famousβ¦
well releasing a product with a bad code is better than releasing nothing because of complexity and perfectionism
rule of game dev is first try to make it work and finish it before optimization
Quick, dirty code that generates money > optimized, efficient code no one cares about
Remember, the people who coded FALLOUT couldn't make a train for a scene so they made a train hat on a person and made the person run really fast making you think you were in a train.
In most games there's a loop lock that runs every single frame. In this game there's an entire OS running on every single frame. π
Crazy how one function is 20,000 lines when a game like clash royale is built on less than 30,000 lines of code
17000 is not unreasonable, although how you get to that as a solo dev is beyond me...
Bro took no one will read the code to seriously
A NEW CHALLENGER APPEARS: PIRATE SOFTWARE.
It was like his first big project πππ
The worst code is the one that doesnβt run like you need it to. If itβs a mess but still works correctly, itβs called technical debt (well just fix it tomorrow) ππ
I do perfect code, according to school, but I can't as god as he did
PirateSoftware: hold my beer
brother... if i showed you the code i am working on at my company, you'd quit programmingto become a basket weaver
Pirate Software: "Hold my beer!"
anyone explain to me how you can decompile and get the original higher level code? You literally have no way to know what the original compiler did.
Pirated software guy kinda code??