StarCraft 2 just got its biggest patch in 11 years. The new update completely changes the core economy of the game, redesigns Warp Gates from the ground up, and brings a huge list of changes that fundamentally shift how the game is played. This is the biggest patch since Legacy of the Void launched in 2015. Watch more StarCraft 2: https://www.youtube.com/LowkoTV Patch notes: https://news.blizzard.com/en-us/article/24276667/starcraft-ii-5-0-16-ptr-patch-notes Support my work: https://patreon.com/lowkotv Join the community: https://discord.gg/lowkotv The Best StarCraft 2 Matches: https://youtube.com/playlist?list=PLT0hfPWJS6_taxAIeD9k_YuqST5GP1pMo&si=g_szSrV_RAtkXXt6 Lowko merch: https://lowko.tv/ Tech setup: https://lowko.tv/setup My main channel: https://youtube.com/lowkotv My second channel: https://youtube.com/morelowko Twitch livestream: https://twitch.tv/lowkotv StarCraft 2 is a military science fiction real-time strategy video game developed and released by Blizzard Entertainment. #StarCraft2 #SC2 #RTS ~ https://twitter.com/lowkotv https://instagram.com/lowkotv https://facebook.com/lowkotv https://tiktok.com/@lowkotv
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I'm feeling some passive-aggressive energy from Lowko in this vid.
Honest reason I quit playing sc was that my dog peed on my buildorder notebook and I really didn't wanna go through and make a whole new notebook. I guess now would be a good time to start another
22:35 The phantom attack is like what the medic has in the campaign. It has an "attack" that doesn't show up in the command card but if you attack move with it it will stay the range of that attack from enemy units if it isn't healing anything. It's a different solution to the same problem that the water balloon attack solves, albeit a more confusing one, but potentially more elegant?
I am going to tell my grandkids that there was a time when storm dealt actual damage. It helped regular folks counter marine all-ins. They won't believe me
Larvae / eggs no longer blocking structures is also something to consider recently you casted a match where this mattered
@ 18:00 If I recall correctly, 'Arc Slop' refers to how far a target can move outside of the initial target acquisition arc before the attempt cancels and tries to retarget. It's a kind of 'leeway' amount. This only matters for non-hitscan (non-instant) abilities and effects (i.e. projectile attacks) + abilities that don't already have 360 'scan' arcs (can acquire targets in any direction regardless of facing - like a Dragoon firing in SC1). But if you ever see a unit 'turning to face' before it can do a thing, it's because the ability or weapon has a specific 'arc' value set (e.g. 180 = can only target things in a 180 degree arc in front of the unit. 30 would be a very narrow cone. 0 is directly in front of the unit only.) So if a target gets 'Scanned' / acquired inside the 'Targeting Arc', only then does the ability or weapon begins its firing cycle. But not all attacks deal their 'hit' instantly on scan - many attacks have a 'damage point' that is later than 'frame 0 of target acquisition'. So if the targeted unit is moving during this interval between scan and damage point, what happens if it moves outside of the initial targeting arc before the attack's damage point happens? Arc Slop addresses this scenario by specifying how 'sloppy' your targeting arc can be while doing what you'd intuitively expect the ability to do . . . I think it's something to that effect.
22:53 I second this motion. Disruptors were always stupid
The bit about inheriting order queue for sentry and overseer, is that you can set up a scout route on the caster, then summon changeling and hallucinations. "phantom attack" is a "Weapon" that does no damage and have no animation.
as a brand new player i welcome this worker change. for me it's still overwhelming how fast things escalate economy/army wise. the early skirmishes with just a few units are quite fun and giving them more impact is cool
"Protoss burning and on flames" is quite the current mood .
It almost seems like the first few minutes should have the game speed increased to counter the early game bloat.
🎉 always excited / paranoid about a massive changes
I´m wondering why Blizzard puts those changes always on the PTR. There is still the "TESTING"-button in the Versus tab. Back in the day it made me play more of the potential upcoming changes on the testing-tab on live, rather than a new PTR Client always nobody played on. It could give all testers more balanced matchups with more players testing.
I wonder if a patch this big is a hint that they're making SC3 behind the scenes and have been for awhile.
i don't play the multiplayer but i like watching your video, you sound great ^^ for the starting worker count they maybe should do dynamic random starter between 8,9 and 10 so games are not all the same at the start
Protoss gets all these fun changes let’s change Terran plz
22:30 The infestor gets an actual ranged weapon to attack with; the disruptor just will act like it has a ranged weapon but it doesn’t actually get one, hence the “phantom” weapon.
Dude you are very smart and I appreciate you StarCraft knowledge. Thank you.
I love the warpgate/gateway changes. It's no longer autopilot build to all warps, now it's a decision between balancing total unit production vs strategic warp capabilities
The protoss burning is just cosmetic i am sure :) In SC1 it was also just flavour